I was a big fan of these levels, with each one feeling like a real blast to the past and offering something a bit more familiar when compared to the more open-island trekking you spend most of your time doing. In fact, returning players should expect to feel some déjà vu, because the levels are actually built around those seen in previous games (as well as embracing the aesthetic of some classic zones from yesteryear). ![]() Those looking for a more traditional experience will appreciate the Cyberspace levels, which offer a more linear challenge that feels akin to the 3D Sonic releases that have come before this. ![]() It’s simple stuff that isn’t too innovative, but still remain fun thanks to the quick pace in which you can get through them. The objectives are based around using Sonic’s abilities in a variety of ways, with each offering small tasks to complete that might revolve around attacking enemies, solving an environmental puzzle, or using your speed to reach a marker within a set time-limit. “Whilst the story is more involving and better presented than any that have come before it, there’s still no denying that the change to an open-world environment is the highlight of Sonic Frontiers.” There are five different open-world islands to explore throughout the game that offer different biomes and landmarks to uncover, as well as a vast array of different objectives to complete to progress through your adventure. Whilst the story is more involving and better presented than any that have come before it, there’s still no denying that the change to an open-world environment is the highlight of Sonic Frontiers. There are some genuinely cool surprises to be found throughout, but don’t worry: I won’t spoil anything here. Sure, some of the core elements remain the same (we’ve been hunting Chaos Emeralds for so many years now), but at the same time it’s the most interesting that the series has ever been from a storytelling perspective. Not only does it go into the depth of the history of the world itself, but it also divulges further into the characters and adds more narrative elements to uncover within the environment. I feel like I’m really putting the tale into a nutshell there, because Sonic Frontiers features one of the more elaborate and intriguing narratives seen in any Sonic game. ![]() With his friends seemingly trapped and Sonic facing off against a foe unlike any he has encountered before, it’s up to him to once again save the world. Sonic Frontiers kicks off with Sonic and co heading out to a strange island in order to track down the elusive Chaos Emeralds, but things take a turn for the worst and Sonic instead finds himself isolated with a peculiar voice speaking out to him. Is it actually any good to play, though? I certainly think so, and whilst there are a few missteps in this new direction that the series has taken, it’s the best Sonic has ever felt in 3D. For the first time in a while, it feels like a real evolution for the series, bringing with it an all-new way to experience the frantic pace and excitement that the blue speedster is known for. My love for all things Sonic has persevered throughout the ropey 3D years (I actually prefer some of the modern releases over the classic adventures), so I’ve been especially excited for his first foray into a more open-world approach with Sonic Frontiers.
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